GScube

Hardware tool by Sony
(Learn how and when to remove this message)

The GScube was a hardware tool released by Sony intended for use in CGI production houses consisting of a custom variant of sixteen PlayStation 2 motherboards running in parallel.[1] The PlayStation 2 (PS2) is a video game console that was manufactured by Sony Computer Entertainment. It was released on March 4, 2000, in Japan followed by North America and Europe later the same year. It was unveiled that same year at SIGGRAPH;[2][1] the name "GSCube" is short for Graphics Synthesizer Cube. It was used for two projects, Final Fantasy: The Spirits Within and the film incarnation of Resident Evil.

According to some sources[citation needed], they were all sent back to Sony in Japan and were subsequently dismantled. They were used for prototyping visual rendering in Final Fantasy, The Matrix and Antz, as well as in a flight simulator. Although the GSCube had good rendering capability, they had a major bottleneck in connecting to external computers to transfer content[citation needed].

Technical specifications

References

  1. ^ a b Boutin, Paul. "Nextbox" – via www.wired.com.
  2. ^ Staff, I. G. N. (July 25, 2000). "Sony Announces GScube Development System". IGN.
  3. ^ "Sony Graphics Workstation with 16 PS2 Chips". Nikkei Electronics Asia -- Tech-On!. March 22, 2012. Archived from the original on 22 March 2012.
  • v
  • t
  • e
PlayStation
  • Sony Interactive Entertainment
  • PlayStation Studios
Consoles
Home consoles
Handhelds
Miscellaneous
Games
PlayStation
PS2
PS3
PS4
PS5
PSP
PS Vita
  • A–D
  • E–H
  • I–L
  • M–O
  • P–R
  • S
  • T–V
  • W–Z
Other
Reprints
Network
Accessories
Controllers
Cameras
Miscellaneous
Kits
Media
Magazines
Advertisements
Characters
Arcade boards
Related
  • Category


Stub icon

This video game-related article on computer hardware is a stub. You can help Wikipedia by expanding it.

  • v
  • t
  • e