DirectCompute

Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions. DirectCompute is part of the Microsoft DirectX collection of APIs, and was initially released with the DirectX 11 API but runs on graphics processing units that use either DirectX 10 or DirectX 11.[1] The DirectCompute architecture shares a range of computational interfaces with its competitors: OpenCL from Khronos Group, compute shaders in OpenGL, and CUDA from NVIDIA.

See also

References

  1. ^ "DirectCompute". developer.nvidia.com. NVIDIA. 28 September 2010. Retrieved 22 March 2015.

External links

  • Compute Shader Overview
  • DirectCompute Lecture Series
  • Advanced DirectX 11: DirectCompute by Example
  • GTC On-Demand
  • v
  • t
  • e
Management
toolsAppsShellServicesFile systemsServerArchitectureSecurityCompatibilityAPIGamesDiscontinued
Games
Apps
Others
Spun off to
Microsoft Store
  • v
  • t
  • e
Microsoft development tools
Development
environments
Visual Studio
Others
Languages
APIs and
frameworks
Native
.NET
Device drivers
Database
SQL Server
SQL services
Other
Source control
Testing and
debugging
Delivery
Category
  • v
  • t
  • e
Graphics and UI
Audio
Multimedia
Web
Data access
Networking
Communication
Administration and
management
Component model
Libraries
Device drivers
Security
.NET
Software factories
IPC
Accessibility
Text and multilingual
support
Stub icon

This article related to Microsoft is a stub. You can help Wikipedia by expanding it.

  • v
  • t
  • e